Combinatorial Games: Selected Bibliography with a Succinct Gourmet Introduction
Abstract
Roughly speaking, the family of combinatorial games consists of two-player games with perfect information (no hidden information as in some card games), no chance moves (no dice) and outcome restricted to (lose, win), (tie, tie) and (draw, draw) for the two players who move alternately. Tie is an end position such as in tic-tac-toe, where no player wins, whereas draw is a dynamic tie: any position from which a player has a nonlosing move, but cannot force a win. Both the easy game of Nim and the seemingly difficult chess are examples of combinatorial games. And so is go. The shorter terminology game, games is used below to designate combinatorial games.
First Published
1994-11-20
How to Cite
Fraenkel, A. (1994). Combinatorial Games: Selected Bibliography with a Succinct Gourmet Introduction. The Electronic Journal of Combinatorics, Dynamic Surveys, #DS2: Aug 9, 2012. https://doi.org/10.37236/22
Issue
This Version
DS2: Aug 9, 2012